01 02 03 Institute for Effective Education, University of York: Game over? 04 05 15 16 19 20 21 22 23 24 25 26 27 28 31 32 33

Game over?

A new report from the National Children's Bureau Northern Ireland (NCB NI) has shown a link between gaming and GCSE attainment. The authors found that only two-fifths (41%) of pupils who reported using a portable games player a couple of times a day achieved 5 A*-C grades compared to over three-quarters (77%) of those who reported rarely using one. However, no relationship was observed between social networking and GCSE attainment.
The two-year longitudinal study focused on a cohort of secondary pupils (n=978) from 13 schools in some of the most deprived areas of Northern Ireland. The authors used data from surveys and focus groups, as well as GCSE results, with the aim of gaining a better picture of young people’s access to information technology, as well as their usage, attitudes toward it, and skills levels.
As well as the impact on GCSE results, headline findings included:
These findings reflect another recent report included in Best Evidence in Brief last month.
Source: ICT & Me: A Research Study Examining How Young People’s Use of ICT and the Amount of Screentime Impacts on GCSE Attainment (2015), National Children's Bureau.

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